Working at Limbic Entertainment

Do you want to enter the games industry? Are you looking for a new challenge?

Limbic might be the place for you!

We’re working on a number of interesting projects and need intelligent and creative people! If you want to know what we currently have in the pipeline, we can talk about it in a personal meeting.

We are looking for someone who loves games just as much as we do. We want people in our team who like challenges and enjoy being creative. We want our team members to share our philosophy and to identify with our company. If making games is more than just some job to you, then you might be just the right person for our crew.

Currently open Jobs

Internship 3D Artist (m/f)

Internship, full-time, on-site
    
Limbic Entertainment is looking for a talented 3D Artist Intern (m/f) to assist development on an Unreal Engine 4 project: Tropico 6.

For this internship position we are looking for someone with a great passion for games and art. You also need a good understanding of technical topics regarding game asset production. One of the key tasks is to support our technical artist with the production pipeline, polycount reduction and ensuring the assets fulfil all requirements to be implemented into the engine. You will work closely with our technical artist and 3D outsourcing manager to collaborate on asset modification, as well as asset integration, making sure the assets stay true to their initial concept.

Tasks include:

•    Taking part in the art production process from the initial concept to the final implementation
•    Modifying existing models to ensure all requirements for later implementation
•    3D prototyping of some assets
•    Generating collision meshes in engine
•    Creating LODs for game assets
•    Supporting the implementation of assets

Requirements:

•    A background as 3D modelling artist with UV mapping knowledge
•    In-depth knowledge of Autodesk 3ds Max
•    Good eye for details and understanding of polycount reduction processes   
•    Being familiar with game asset pipeline
•    Experience with Unreal Engine 4 is a plus
•    Being a problem solver, keeping cool even when dealing with temporary high workloads
•    High affinity for games, the internet and multimedia
•    Having a background and interest in PC and online games
•    Fluent in English
•    EU citizenship or a valid working permit for Germany

What we offer:

•    A responsible and challenging position in a dynamic business
•    Our team of more than 60 employees contributing to an enjoyable and cooperative working atmosphere
•    Flat hierarchies make for quick decision-making
•    Interesting game projects with many different, diverse and challenging tasks
•    Appropriate remuneration

Please send your full CV, a cover email and your portfolio to:

Ms. Loren Bucioglu
This email address is being protected from spambots. You need JavaScript enabled to view it.

Level Designer (m/f)

Full-time, on-site
    
Limbic Entertainment is seeking a talented Level Designer (m/f) to assist development on two Unreal Engine 4 projects.

As a Level Designer (m/f), you will have a great passion for game development in all areas but especially in utilizing the Unreal Engine. Ideally, you will have already worked on your first professional projects in the gaming industry. With this experience, you will be responsible for working with the level design team and collaborate with other departments to conceive, prototype and create levels for our games. You will be expected to take ownership of individual level design-related development steps and will report to the Lead Level Designer.

Your tasks will include:

•    Conceptualizing, prototyping, building, scripting, decorating and optimizing levels for our games
•    Collaborating with the design team members to create interesting and engaging gameplay scenarios within the established game design guidelines
•    Communicate your own designs and ideas to the rest of the team
•    Make sure levels comply with technical requirements
•    Work with internal quality control team as part of any debugging process by communicating and working towards resolving any reported issues
•    Support the Lead Level Designer with any other ad hoc tasks and duties.

Requirements:

•    Avid gamer with knowledge and understanding of various game genres and game types
•    Good understanding of game/level design fundamentals: learning curve, directing the player, difficulty levels, balancing, pacing, motivation and reward cycles, accessibility, etc.
•    Ability to work well independently and within a team
•    Good written and verbal communication and documentation skills
•    Previous experience with the Unreal Editor is a plus
•    Fluent in English
•    EU citizenship or a valid working permit for Germany is required

What we offer:

•    A responsible and challenging position in a dynamic business
•    Our team of more than 60 employees contributes to an enjoyable and cooperative working atmosphere
•    Flat hierarchies make for quick decision-making
•    Interesting game projects with many different, diverse and challenging tasks
•    Appropriate remuneration

Please send your full CV and cover email to:

Ms. Loren Bucioglu
This email address is being protected from spambots. You need JavaScript enabled to view it.

Multiplayer Programmer (m/f)

Full-time, on-site

Limbic Entertainment is looking for a talented and experienced Multiplayer Programmer (m/f) for an unannounced Unreal Engine 4 project.

As our Multiplayer Programmer (m/f), you need a great passion for online and multiplayer gaming. You will have already worked on professional projects in the gaming industry. One of the responsibilities of this role is implementing multiplayer-focused gameplay functionalities and tools. Evaluating and integrating new tools and maintaining the production code by applying updates to the networking middleware will also be your responsibility.

Your tasks will include:

•    Implementing network-focused functionalities (P2P and server-client model)
•    Improving game performance on the network and server side
•    Becoming familiar with big code bases and maintaining third-party code
•    Creating and estimating tasks and user stories
•    Maintaining the product with technical support and bug fixes
•    Evaluating new technologies and plugins

Requirements:

•    Two to three years’ experience in game development, preferably PC/console and online games
•    Excellent C++ skills and well acquainted with Visual Studio
•    Experience in network topologies and online gaming constraints
•    Knowledge of working with the network layer from Unreal is a plus
•    Experienced in development environments, standards and technologies such as OOP, Design Patterns, Test Driven Development, UML, etc.
•    Familiarity with code and data optimizing to improve network/server performance and memory usage
•    Knowledge of unit tests and profiler tools
•    High affinity for games, the internet and multimedia
•    Fluent in English
•    EU citizen or a valid working permit for Germany

What we offer:

•    A responsible and challenging position in a dynamic business
•    Our team of more than 60 employees contributes to an enjoyable and cooperative working atmosphere
•    Flat hierarchies make for quick decision-making
•    Interesting game projects with many different, diverse and challenging tasks
•    Appropriate remuneration

Please send your full CV and cover email to:

Ms. Loren Bucioglu
This email address is being protected from spambots. You need JavaScript enabled to view it.

Senior Level Designer (m/f)

Full-time, on-site
    
Limbic Entertainment is seeking a talented and experienced Senior Level Designer (m/f) for an unannounced Unreal Engine 4 project.

As a Senior Level Designer (m/f), you will have a great passion for game development in all areas but especially in the use of Unreal Engine. You will have already worked for several years in professional environments and shipped several products. With this experience, you will be a key player and a central spokesperson for the team. Working with and training colleagues will be a very important aspect of this position. You will have a strong sense of ownership of multiple-level design-related development steps and will be a main contact person for leads and management.

Your tasks will include:

•    Conceptualizing, prototyping, building, scripting, decorating and tuning levels for our games
•    Collaborating with the design team members to create interesting and engaging gameplay scenarios within the established game design guidelines
•    Guiding and mentoring other level designers
•    Attending and/or leading level design-specific discussions regarding design reviews and identifying potential issues
•    Supporting the Lead Level Designer in any ad hoc tasks and duties

Requirements:

•    At least five years of industry experience in a level design/level art capacity with at least one published AAA title
•    Strong knowledge of game/level design fundamentals: learning curve, directing the player, difficulty levels, balancing, pacing, motivation and reward cycles, accessibility, etc.
•    Experience in development on consoles
•    Avid gamer with knowledge and understanding of various game genres and game types
•    Ability to take direction and accept critical reviews of your work
•    Ability to work well independently and within a team
•    Excellent written and verbal communication and documentation skills and the ability to convey abstract concepts
•    Previous experience with the Unreal Editor is a plus
•    Fluent in English
•    EU citizen or a valid working permit for Germany is required

What we offer:

•    A responsible and challenging position in a dynamic business
•    Our team of more than 60 employees contributes to an enjoyable and cooperative working atmosphere
•    Flat hierarchies make for quick decision-making
•    Interesting game projects with many different, diverse and challenging tasks
•    Appropriate remuneration

Please send your full CV and cover email to:

Ms. Loren Bucioglu
This email address is being protected from spambots. You need JavaScript enabled to view it.

Senior Programmer (m/f)

Full-time, on-site
    
Limbic Entertainment is seeking a talented and experienced Senior Programmer (m/f) for an unannounced Unreal 4 project.

As our Senior Programmer (m/f), you have great passion for game development in all areas and especially in the use of Unreal. You have already worked for several years in professional environments and shipped several products. With this know-how you will be a key player in our agile team and a central spokesperson for the team. Working with and training younger colleagues will be a very important aspect of this position. You will have a strong ownership on all game client-related development steps and will be a main contact person for leads and management.

Your tasks will include:

•    Planning and implementing gameplay functionalities
•    Improving and controlling the game performance
•    Creating and estimating tasks and user stories
•    Maintaining the product and bug fixes
•    Evaluating new technologies and plugins
•    Being the main contact person for other programmers providing support and training
•    Communicating and supporting with other departments

Requirements:

•    Several years of experience in game development, preferably PC and online games
•    Several released products
•    Professional experience in working with any version of the Unreal Engine
•    Excellent C++ skills and well acquainted with Visual Studio
•    Experienced in development environments, standards and technologies such as OOP, Design Patterns, Test Driven Development, UML, etc.
•    Experience in code and data optimizing in order to improve performance and memory usage
•    Experience with database programming, key-value stores and NoSQL systems is a plus
•    Quick familiarization with big code bases and maintenance of third party code
•    Good knowledge of unit tests and profiler tools
•    You should be a problem solver who stays cool even when dealing with a high workload
•    High affinity to games, internet and multimedia
•    Fluent in English
•    EU citizen or a valid working permit for Germany

What we offer:

•    A responsible and challenging position in a dynamic business
•    Our team of more than 60 employees contributes to an enjoyable and cooperative working atmosphere
•    Flat hierarchies make for quick decision-making
•    Interesting game projects with many different, diverse and challenging tasks
•    Appropriate remuneration

Please send your full CV and cover email to:

Ms. Loren Bucioglu
This email address is being protected from spambots. You need JavaScript enabled to view it.

Senior Technical Artist (m/f)

Full-time, on-site
    
Limbic Entertainment is looking for a talented and experienced Senior Technical Artist (m/f) for an unannounced Unreal 4 project.

As our Senior Technical Artist (m/f), you will not only have a great passion for games and art, but also a good understanding of technical topics. You will work on the asset integration and developing/maintaining the according tool chain. You will provide technical support for our artists, our outsourcing manager and our external art production partners. Together with the engineering and level design team, the development of shaders and visual effects will be another of your main responsibilities.

Your tasks will include:

•    Developing tools and workflows for asset integration and special effects
•    Implementing performance improvements on asset side
•    Creating shaders and visual effects
•    Developing technical solutions that improve in-game visuals.
•    Evaluating new technologies and tools

Requirements:

•    At least 5 years’ experience as Technical Artist and several released titles
•    Expert knowledge in the use of Autodesk Maya / 3ds Max
•    Full understanding of PBR materials and pipelines
•    Capable of rigging and supporting character production pipelines
•    Skilled in modeling for real time rendering (texturing is a plus)
•    Great experience in shader and FX development
•    Knowledge of Python / MaxScript
•    Experience with the Unreal Engine 4
•    You are a problem solver who stays cool even when dealing with temporary high workloads
•    Having a background and interest in PC and online games
•    High affinity to games, internet and multimedia
•    Fluent in English
•    EU citizen or a valid working permit for Germany is required

What we offer:

•    A responsible and challenging position in a dynamic business
•    Our team of more than 60 employees contributes to an enjoyable and cooperative working atmosphere
•    Flat hierarchies make for quick decision-making
•    Interesting game projects with many different, diverse and challenging tasks
•    Appropriate remuneration

Please send your full CV and cover email to:

Ms. Loren Bucioglu
This email address is being protected from spambots. You need JavaScript enabled to view it.

VFX Artist (m/f)

Full-time, on-site
    
Limbic Entertainment is looking for a talented VFX Artist (m/f) for an unannounced Unreal Engine 4 project.

For this position, we are seeking a person with a great passion for games and art in general, but also a good understanding of the technical aspects and requirements of VFX creation. You will work on the development of real-time effects and support our art and tech teams.
Your responsibility will be the creation of stunning visual effects, including particle effects, physics simulation (including the dynamics/properties for rag dolls, chains, cloth behavior etc.) and potentially the development of shaders. This area requires an excellent feel for graphical visualizations, which play a very important role in our projects. In particular being able to polish effects and shaders, with a good eye for artistic aspects, is a key factor for us.

Your tasks will include:

•    Creating particle effects, meshes, shaders and destruction simulations
•    Working closely with our technical artists, using a mix of third party and proprietary tools to set up art for optimal execution and display in our game engine
•    Collaborating with key team members in the creation of in-game real-time effects
•    Helping to define and optimize our effects pipeline by introducing new tools and scripts with the goal of reducing the manual workload
•    Assisting our lighting artists and environment artists in creating the effects for game environments
•    Delivering visual content on schedule and in line with the technical requirements
•    Adding the final polishing to and tweaking already existing effects
•    Fixing bugs and optimizing game assets and effects, while respecting performance requirements and the specifications of various platforms

Requirements:

•    Accomplished FX artist with experience of working on at least one console title
•    Experience of working with the Unreal Engine, especially Unreal Engine 4
•    Ability to create amazing looking game art and effects
•    Deep understanding of the technical limitations and requirements for in-game effects
•    Highly experienced in one or more 3D applications (3ds Max, Maya etc.)
•    Ability to respond elegantly to difficult changes in the creative direction, often late in the process
•    A high level of self-motivation and the ability to work without direct supervision
•    A passion for video games is mandatory
•    Fluent in English
•    EU citizen or a valid working permit for Germany is required

What we offer:

•    A responsible and challenging position in a dynamic business
•    Our team of more than 60 employees contributes to an enjoyable and cooperative working atmosphere
•    Flat hierarchies make for quick decision-making
•    Interesting game projects with many different, diverse and challenging tasks
•    Appropriate remuneration

Please send your full CV and cover email to:

Ms. Loren Bucioglu
This email address is being protected from spambots. You need JavaScript enabled to view it.

We make games because we love games.

hearthemonkeys 1000

Limbic Entertainment has a very friendly work atmosphere. Our horizontal hierarchies make it easy for everyone to contribute their own ideas and to act out their professional ambitions. We acknowledge proficiency as well as offering opportunities.

We want our employees to broaden their horizons. Playing other games in order to analyse how they work, discussing game design, watching colleagues building levels, talking to coders about the complexity of a fight system – all of this is not only possible, but explicitly encouraged.

Good planning is important to us. We draft our games together, estimate how long everything will take and make a schedule. And then we work hand in hand in order to meet our deadlines. While we love our jobs, we also love to play. That’s why we organize network gaming sessions at our office from time to time, as well as dart competitions and Magic gatherings. Some of us also like to cook lunch together, and our lunch-break barbecues are legendary.

We make games because we love games. Working in the games industry is our passion.